Virtual Reality (VR) for Mental Skills Training in Elite Athletes: A Quasi-Experimental Study

Authors

    Francisco Tomas Gonzalez-Fernandes Department of Physical Education and Sports, Faculty of Sport Sciences, University of Granada,18071 Granada, Spain
    Mahdi Fahimi * Department of Sport science, Faculty of Human Sciences, University of Qom. Qom, Iran m.fahimi@qom.ac.ir
    Seifeddine Brini Research Unit, Sportive Sciences, Health and Movement, High Institute of Sports and Physical Education of Kef, University of Jendouba, 7100 Kef, Tunisia
https://doi.org/10.61838/kman.aitech.3.3.10

Keywords:

virtual reality, mental skills training, elite athletes, biofeedback, sport psychology

Abstract

This Quasi-Experimental Study examined the efficacy of virtual reality (VR)-enhanced mental skills training compared to traditional methods in improving psychological resilience, physiological regulation, and sport-specific performance among elite athletes. Eighty elite athletes (40 male, 40 female) from football, basketball, swimming, and track and field were randomly assigned to either a VR training group (n=40) or a traditional mental skills training group (n=40). The VR group completed six weeks of immersive, biofeedback-assisted sessions using the Meta Quest Pro headset with sport-specific scenarios, while the control group received conventional mental training. Psychological (SMTQ, CSAI-2R), physiological (HRV, EDA), and performance metrics were assessed at baseline, post-intervention, and three-month follow-up. The VR group demonstrated significantly greater improvements in mental toughness (28.6% vs. 12.4%, p < 0.001), faster autonomic recovery (40% reduction in stress recovery time, p = 0.003), and enhanced decision-making under pressure (23% faster correct responses, p < 0.001) compared to controls. Team sport athletes showed larger benefits than individual sport athletes (p = 0.02), and effects were maintained at follow-up with minimal decay (<5%). VR-based mental training outperforms traditional methods, particularly when integrated with biofeedback and sport-specific simulations. These findings support VR as a transformative tool for elite athlete preparation, offering scalable, data-driven psychological training with lasting effects.

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Additional Files

Published

2025-08-12

How to Cite

Gonzalez-Fernandes, F. T., Fahimi, M., & Brini, S. (2025). Virtual Reality (VR) for Mental Skills Training in Elite Athletes: A Quasi-Experimental Study. AI and Tech in Behavioral and Social Sciences, 3(3), 1-11. https://doi.org/10.61838/kman.aitech.3.3.10