Examination of the Consumption Pattern of Cultural and Media Goods and the Tendency of Youth towards Drug Use and Addiction
Keywords:
Drug use, addiction, cultural and media goods, youth, computer gamesAbstract
Objective: The present study aims to examine the consumption patterns of cultural and media goods (internet, television programs and satellite series, books, publications, music, modern social networks, movies and theater, computer games) and the tendency of youth towards drug use and addiction in Shiraz City.
Methods and Materials: The survey method was utilized in this study. The required information was collected through a questionnaire. The statistical population of the study included young people aged 20 to 29 years residing in District 2 of Shiraz City in 2022, totaling 31,656 individuals. The sample size for this study was 384 individuals. Participants were selected using a random sampling method. The information collection method was both field-based and library-based. The data collection tool was a questionnaire. The collected information was analyzed using Smart PLS software.
Findings: Based on the research results, the impact of eight variables: gender, different levels of parental education, type of internet consumption, type of television program and satellite series consumption, type of music consumption, type of smartphone use (modern social networks), type of computer game consumption, and tendency towards drug use was confirmed.
Conclusion: Therefore, based on the research findings, we conclude that the consumption of cultural and media goods influences the tendency of youth towards drug use and addiction.
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Copyright (c) 2024 Soleiman Sharifi (Author); Alireza Khodami (Corresponding Author); Majid Reza Karimi (Author)
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.